Goblin Camp

Người đăng: Admin on Thứ Hai, 9 tháng 5, 2011


Goblin Camp is a roguelike citybuilder, inspired by Anno 1404, Dwarf Fortress and Dungeon Keeper.
0.15 is the most recent version (April 23).

I looks cute and fun and there are Win & Lin releases. I also watched part of the well-done tutorials:


To be honest: I'm shyed away by the apparent deep micromanagement and by my prejudice against roguelike controls.
More about →

AGS: Adventure Game Studio open sourced

Người đăng: Admin on Chủ Nhật, 8 tháng 5, 2011

Better late then never they say... so today I bring you the news that the grand-daddy of point and click adventure game creation software, AGS, has been open-sourced recently.



For AGS there are literally thousands of fan made games available (picture taken from this one), and even though most of them (all?) are not FOSS, it is definitely nice to have the engine and the editor now under the pretty liberal and GPL compatible Artistic License 2.0.
More about →

Cashflow for Open Game Projects via Flattr without investment

Người đăng: Admin on Thứ Bảy, 7 tháng 5, 2011


Flattr allows you to place a "click me because you appreciate me" button on your site and when somebody clicks it, you get a bit of money.

So far you had to invest at least 2€ to be part of the service. Now you can use it for free.

So every project that is a one-person project or has a donation infrastructure: please add flattr to your site.

If neiter fits: start thinking about how you would share donations with the team if you got any and add a flattr button when you're done. :)

Thanks to Grumbel for reminding via his post.
More about →

Pax Britannica: One-button RTS!

Người đăng: Admin on Thứ Năm, 5 tháng 5, 2011

Pax Britannica

Somehow I found out about Pax Britannica a while ago and found it to be an addicting game, even though I only played it agains AI so far.

The resource is time and your task is to decide what to build, while fighting happens automatically and no movement controls are given. In fact all you can do is press a button and the duration of that press will result in different actions. Up to four players or 1-vs-AI are supported.


The license is MIT although I don't know whether it applies to art as well.
More about →

Libre Graphics Meeting 10-13 May 2011, Blendswap v3, OpenArt

Người đăng: Admin on Thứ Tư, 4 tháng 5, 2011


I'm looking forward to the LGM this year. Bart, admin of OpenGameArt will talk about running libre graphics projects.

You can view previous year's talk videos here.


Version 3 of Blendswap is live! But the site has some server load problems.


OpenArt, Moosader's own take on game resource sharing has been updated and has content under CC0 and CC-BY v3 licenses. It received a visual update a while ago.
More about →

Graphs & Virgins: Evil Cult

Người đăng: Admin on Thứ Ba, 3 tháng 5, 2011

Evil Cult [latest version]. One of my favorite games. A 4X (explore, expand, exploit, and exterminate) turn-based game with little micro-management so far (I consider this a huge plus).

The developer recently posted a blog update. You can follow him on Twitter. Much development discussion is going on in this thread.

I made two videos of the gameplay: a 5x time lapse and an Let's Play for your pleasure.



Regarding 4x games: There's an ongoing Master of Orion 2 rewrite. Latest activity in the repository: Mon Apr 11 11:55:42 2011 +0200. Here's a custom news feed if you want to follow the project. (I won't be adding custom feeds to the planet for now).

I also created a news feed generator for FreeOrion.
More about →

CC Fantasy Portrait Marathon Update!

Người đăng: Admin on Thứ Hai, 2 tháng 5, 2011

Remember Justin Nichol's CC Portraits Marathon? There's an update [kickstarter|justin's blog]!

I had an injury earlier in the year which kept me preoccupied, and then school started. The pace should be much quicker from this point on and I apologise for the delays. In any case, I have these 10 and about 23 others to complete (with 2 additional portraits of my choice to finish the 35 I guaranteed). I intend to complete the bulk over the next month and a half, and will try to post the fruits of my labor every Wednesday from this point forth, so if you don't see anything from me one wednesday, feel free to bug me.










More about →