Hiển thị các bài đăng có nhãn MegaGlest. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn MegaGlest. Hiển thị tất cả bài đăng

MegaGlest 3.9.0 released

Người đăng: Admin on Thứ Hai, 18 tháng 11, 2013

Since I am having internet troubles as of late, I'll keep it short and hope it will actually come through:

Megaglest 3.9.0 was released today, see changelog:
v3.9.0
- we hopefully now really solved the last out of sync problems for cross platform games.
- animated tileset object support. ( like trees moving in the wind )
- new tileset texturing possibilities
- new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
- greatly improved textures and animations for the roman faction
- new maps
- better network game performance / management to handle slower clients.
- easier ability to download game content from host and masterserver( if available there ).
- new arranged options menu with several sub menus
- menu gui improvements
- attack hotkey toggles through all attack types
- single player games can be sped up incrementally in steps.
- color picking is greatly improved and the default selection mode now for better compatibility
- greater ability to translate game content into your native language. (including techtrees)
- Added Hebrew, Arabic, Vietnamese (and others).
- screenshots for savegames without annoying menu in screenshot.
- addition of google-breakpad to better track down bugs.
- many new lua functions for scenario modders.
- cell coordinates are shown in the mapeditor
- tilesets can set default air unit heights
- added ability for stand alone mod's to customize more of the engine like about screen.
- performance improvements.
- and as always many bugs were fixed
- improved textures for tech faction
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Gigalomania, LPC and updates

Người đăng: Admin on Thứ Bảy, 2 tháng 3, 2013

Some of you might remember Mega Lo Mania back from the days when you could be amazed by PC speaker voice output... so if you spend way too much of your childhood playing that game (like me) you should probably stay clear of the FOSS remake called Gigalomania!
Gigalomania now using LPC sprites
As the creator recently stated, it now uses the cool Liberated Pixels Cup contest sprites, but there is still the need to replace the castle graphics with nicer ones. Maybe *you* can help out with that?

On a related note, the LPC coding results are finally in, congratulations to the winners! I hope Bart will make a nice review on the quite awesome games here on FG soon.

Other recent updates not to be missed:
That's all for now :)


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0 A.D. and Megaglest updates

Người đăng: Admin on Chủ Nhật, 25 tháng 11, 2012

Some assorted news from the FOSS RTS thematic area.

First of all, Megagest saw another somewhat bigger release (3.7.x), and someone also made a nice cinematic for them:



Sadly no news on the planned graphical update, as the merger with GAE seems on hold, but the new version adds a lot of nice usability enhancements.

Much more active on the graphics front is 0 A.D. on the other hand. In their recent development update #9 they talk about completely switching to their new shader based renderer, and the guy behind these renderer improvements recently gave a short interview too.

Some other interesting news include this recent forum posts of some modders trying to switch to the 0 A.D. engine for their modern warfare RTS called Rogue Republic.
Asset integration seems to work already as you can see here:

Rogue Republic assets in O A.D.

The thread over at the 0 A.D. forums has a few additional details, but no significant info on the FOSS status they are aiming at in regards to their media.
Never the less, it looks like it might become a RTS project to follow more closely.
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Also out of Beta: Annex:CTW Release 3

Người đăng: Admin on Thứ Bảy, 11 tháng 8, 2012

We are a bit late to the party (partially due to my current German Telekom induced Internet abstinence at home :( ), but last month the first stable release of Annex: Conquer the World was released.




For those out of the loop: Annex is a so called total conversion mod (albeit standalone) of Megaglest. You can read up on its development and the latest news in their forum post on the MG forums.
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Annex: Conquer the world Beta2 released

Người đăng: Admin on Thứ Ba, 17 tháng 1, 2012

A new beta of the Megaglest based standalone game Annex: Conquer the World has been released recently:


Most important news for me: real Linux support out of the box now ;)
But there are also a few other nice changes, like additional tileset and units etc. The game also has its own master-server now, thus not depending on the Megaglest one any longer.


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RTS updates (slightly older)

Người đăng: Admin on Thứ Sáu, 30 tháng 12, 2011

You probably heard about it already, but for the sake of updating this blog and in case you might have missed it over the holiday stress:
0 A.D. got a pretty massive update to version 0.8 "Haxāmaniš"!


The release news have all the details including the possibility to listen to the very nice soundtrack of the game. Oh and the developers are requesting to mention that they are still looking for contributors!

Otherwise? Well there are some even older news regarding the Megaglest project:
First of all, we didn't mention their new release yet: version 3.6.0.2. It's mostly a bugfix and various smaller improvements release, but they also significantly improved the modding support. In releation to that I guess they also made the .blend sources of much of the content available. Something they are not required by the CC-by-SA btw, so many thanks to those guys!
Other upcoming news for Megaglest are the inclusion into the official Debian repositories and an option to play scenarios in multiplayer mode. No real news on the merger with GAE yet though it seems... a pity really if this isn't progressing...
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Totally missed the Annex Beta 1 release :(

Người đăng: Admin on Thứ Bảy, 24 tháng 9, 2011

Wow... can believe this myself, but after hyping this cool Megaglest mod a few times here on FreeGamer I totally missed their first release last month :(

Here as a reminder how cool Annex-Conquer the World looks:


Currently there is only a Windows port available, but a Linux version is promised for the next release... Edit: I was confused about the media licensing... more or less all the new assets are CC-by-NC-SA, which is as you might know not considered FOSS due to the NC clause. A pity really :-/

So... how was I reminded of this gem? Well check out this cool interview with the Megaglest developers from the Greek site OSArena (in English though) ;)

Now I am off booting into windows to have another round with Annex ;)


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FOSS game engines put to great use

Người đăng: Admin on Thứ Năm, 9 tháng 6, 2011

Disclamer: Yes I am fully aware that the following two game do not have libre media, and that one of them will never have unless they get away from the copyrighted IP!

That said... the following two gems are really nice examples of what can be done with FOSS engines if some skilled artists work with them.. and they are free as in beer too :p

The first one has been mentioned before on FG, and is a Mod for the nice FOSS RTS Megaglest (Did we mention that one had a small new release too?). Annex: Conquer the World, doesn't seem to have it's one website yet (link goes to Moddb), but check out this awesome new video of that game (gives me a nice Starcraft vibe!):


Actually I don't know anything about the media license on this one, and it isn't released yet, but the closed development process makes me doubt we will have much luck in regards to the media (source must be GPL just as Glest), but hey... you never know!

The second one is as previously mentioned a bit tricky in regards to their media, but at least is is all publicly accessible in their SVN, and maybe you can ask if some parts of the media can be free-ed for other projects to use. Ok well which game am I talking about? Well ZEQ2lite ;)
Have a look at this video and I am sure you will recognize the copyrighted IP:


ZEQ2lite, has a longer history of different mods for Quake3, but this new version is based on a highly modified ioQuake3 version and is completely stand alone from Quake3. Not a big fan of the IP otherwise, but it looks nice and has cool effects :)

Oh and one quick last unrelated news... OpenWolf (a fork of Wolf:ET with Xreal renderer... long story) seems to be making some nice progress in updating this awesome (free as in beer but with FOSS code) multiplayer FPS classic, as you can follow here. And the original Xreal project seems to be somewhat alive too and a release is promised soon... looks like some healthy competition is going on there ;)
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Assorted strategy game news

Người đăng: Admin on Chủ Nhật, 22 tháng 5, 2011

Quick Sunday afternoon rundown of recent strategy game updated...
0AD got a new beta 5 release, which improvements in rendering & AI code, a completely new faction (Iberians), and a new map:


MegaGlest also got updated recently (Version 3.5.1), bringing various fixes and performance improvements. Furthermore I can report that both the sable and the development version of Battle for Wesnoth have been updated, and I strongly recommend everyone (who has not played this game for a while) to retry this classic in the newest development version.

EvolutionRTS, a nice looking (but sadly CC-by-NC-ND licensed) game based on the SpringRTS engine also saw an update to version 1.3 this month (check out this gameplay video).



Hmmm, what else? Ahh, UFO:AI was ported to Android, and and the change of Warzone2100 from SDL to qt (which is not exactly a game framework) raised some eyebrows, but will probably make the game more easily portable and better integrated into your favorite desktop.
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When three became two - Glests Uniting!

Người đăng: Admin on Thứ Tư, 23 tháng 2, 2011

So, to all those familiar with the Glest project...

Not familiar? Glest is a popular 3D RTS that wowed the Free gaming scene with it's high quality graphics and polished gameplay back when it was released in 2006.

...it has evolved into 3 distinct codebases, with differing features:

  • Glest
    The original Glest, which is barely developed any more and suffers from significant issues that will likely never get addressed, and lacks many features compared to the continuations.
  • Glest: Advanced Engine aka GlestAE
    A community-led continuation of Glest by adding features and rewriting significant portions of the Glest codebase.
  • Mega Glest
    With frustrations growing about the lack of stability of early GlestAE work, and the length of time between releases, a prolific modder started to add key features such as improved multiplayer, a 'mega pack' of mods (which inspired the name), and port useful changes back from GlestAE - the result was MegaGlest.

For some good videas of both forks, go to player UltiFD's youtube channel.

My impression of the different development approaches for MegaGlest and GlestAE is that MegaGlest development is driven by a "whatever works" mentality to make rapid improvements and bring more features to players. GlestAE development seems to be based on a much longer term outlook, with most work being fairly significant in nature and few basic improvements.

Where are they now

Both MegaGlest and GlestAE have remained much lower profile than perhaps the efforts of the developers have deserved. Whilst Glest remains popular, and enjoys many downloads due to high Internet profile, there is no mention of MegaGlest and GlestAE on the homepage and only people diving into the forum will discover them.

Lacking features and stability, players who fall away after trying Glest may have stuck around if they encounter MegaGlest or GlestAE, but they are unlikely to ever try them. Hopefully this will change now MegaGlest has an amazing website and will start to gain an Internet profile of its own.

Another issue is the increasing amount of time spent porting improvements between the two forks.

A further issue is that, since GlestAE has features that MegaGlest doesn't (and, to a lesser degree, vice versa), there is an increasing divergence in the modding communities.

Glest forms to join forces?

Well, the story may yet have a happy ending. After a brutal conflict, with bloodshed, riots, toppled dictators, eathquakes and... wait, I'm looking at the wrong screen...

After much pressing by Internet trolls and well wishers, it seems that a joining of efforts is in the offing.

Even if the efforts do merge, they may still remain separate entities. Reading through the post, there's talk of official liasons between the projects and all sorts. It seems a bit more complicated than you might expect.

There's even a distant hope that the resultant efforts of the GlestAE/MegaGlest merger may result in Glest 4.0 if the community finally takes over the now-abandoned Glest project.

In Other Glest News

Glest forks (MegaGlest, at leasT) now can have cliffs! This opens up a lot of possibilities when it comes to map design and gives the game a bit of vertical depth, making it look cooler (in my opinion - and I am incredibly cool).

Somebody with a peculiar middle name is making a fully-3D Glest-inspired game called GlestNG - it will use Glest assets but otherwise be completed written from scratch using Ogre3D. Will it ever become playable? Who knows, but it's intriguing nonetheless. So just when two forks merge, another project arises to take the spare seat. Hah!

A completely cool mod Annex Conquer The World (moddb) has been teasingly dangled in front of us, with acclaims already including: "Easily the best Glest mod since the original Magitech!!"

Let's hope it gets released as Free software! ;-)

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RTS: The Romans VS. the Greek (+Chinese)

Người đăng: Admin on Thứ Tư, 2 tháng 2, 2011

I take it my comments regarding the Spring RTS engine were not taken so well... so I will present some (in my opinion) much better and less messy to setup RTS games ;)

One, I really like to come back to is Glest! The previously featured version/fork of that game, Megaglest (Edit: Now links to their awesome new webpage, how did I miss this ;) ), just released another version (3.4.0) with quite a lot of new features.





It now got a new build-in IRC client for multiplayer chatting, can transfer missing files from the server (useful for all those custom maps you can find ;) ), some performance and stability improvements as well as the usual assortment of new maps and map-themes. Ah and to come back to the headline: A new faction, the Romans were added ;)

The Contestant


Of course, adding Romans to the game is poaching in an other's territory... that of the Greeks ;) So lets have a look at the recent developments in 0 A.D.:


They are progressing quickly, and the game is surprisingly playable already, given it's early beta status. But you can still help them out even if you are not a real artist or a programmer:
Their previously mentioned donation drive is still running, and they are also having some sort of competition for creating a nice video trailer of the game.

The support crew



So who is going to win the battle about the Mediterranean? Well I fear the Greeks just got support by the fleet of the Chinese Emperor:

A mod team going by the name of Scion Development is making great progress in implementing a Chinese faction into 0 A.D.; Check out their development thread here. Oh and no worries, after some initial license confusion, they seem to have decided to go for a fully FOSS compatible media license :) Edit: Well it seems like they are still not quite sure, so I can't guarantee that they will go completely FOSS... lets hope they don't go for one of those atrocious CC-ND/NC licenses.
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All about the beta!

Người đăng: Admin on Thứ Sáu, 28 tháng 1, 2011

Beware traveller. I am here to slay your computer. Unstable fun awaits, betas with bits that may break your bit cruncher. That's what open source is about. Blowing up people's PCs with untested, untried, untrustworthy alpha and beta amateur programmer software! Well, perhaps some of the programmers are not amateurs...



Good news, settlers of the new world! (Or those who feel like settling new worlds but were born in the wrong period of history.) FreeCol 0.10-alpha has been released. Get it from the unstable version download area of their website (the current stable version is 0.9.5).



Speaking of Free* games, did the latest FreeCiv beta get a mention? FreeCiv 2.3.0-beta1 supports gigantic maps and over a hundred simultaneous players.



Development of VDrift is, as ever, ongoing. You can test out build 3030 put together on the 25th Jan. After a period of suffering regressions, some changes have been sidelined to bring the main development branch back to a more stable, playable state. It plays well, although - after the being seeing the deforming crashes on Rigs of Rods - I'd like to see the cars sustain damage. I know, I know, lots of work, little gameplay gain. I'm fickle.



OpenTTD is ramping up to another major release with 1.1.0 beta4. OpenTTD 1.1.0 seems to be really focusing on a combination of network play enhancements and compatibility with the Transport Tycoon Deluxe modding community. Free free to correct me if I am wrong.



MegaGlest continues to enjoy rapid development with 3.4.0 beta2. They embody the, "Release early, release often!" philosophy that I like to parrot.



Cool websites for projects? MegaGlest has one coming. UFO2000 has a sweet homepage. Peragro Tempus too. What are your favourites?



P.S. no screenshots or videos today, sorry!

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