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Admin on Thứ Ba, 16 tháng 4, 2013
Both
0 A.D. and
Unknown Horizons experience a change in leadership!
For 0 A.D., Erik Johansson steps down from project leadership and Michael D. Hafer assumes that role.
In Unknown Horizons, Nightraven steps back and Kilian fills the project management role.
Leadership in free and open source game projects is an exciting topic with much opinion about which style will lead to a successful game - whatever the subject's definition of "success" is - and too few examples to make objective statements about it.
Are you following any specific projects and their leadership structures an want to comment on these? I must admit that I am out of the loop with many, many projects, although I am pretty sure that for example
Flare,
NAEV and
Valyria Tear have (successful)
Benevolent Dictator for Life style leadership.
On related note:
FIFE (the isometric 2d engine used by Unknown Horizons) moved to GitHub.
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Admin on Chủ Nhật, 10 tháng 3, 2013
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| Defending your outpost in Shunned Survivor |
Shunned Survivor is one of the entries for
PyWeek #15 September 2012 "One Way Trip".
In the genre mix between
MMORTS, city building, economy simulation and tower defense game, you control an exiled human, with the apparent goal to get back to earth.
The interaction with other players is quite indirect. You can attack other player's bases and win the "data" resource this way, which you need to perform "research" actions. However, defeating a base does not change it, you simply get the reward and can attack again.
Shunned Survivor Server map
While researching, however, you need to perform in a tower defense minigame, during which your defensive towers can be destroyed. If you succeed, the research was successful. If not, you have to enforce your defenses and try again.
Even though quite a bit of the gameplay time is spent on waiting for resources to be generated by the various resource gathering buildings, I find this game very entertaining and highly recommend you to give it a try.
Code License: CC0Content License: CC0
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Admin on Thứ Tư, 30 tháng 1, 2013
I have outed myself previously as not a big Minecraft fan, so take everything in this post with a grain of salt (as I obviously don't really understand that genre).
Anyways... recently
this sub-reddit for open-source games was pointed out in our forums, and while it isn't really as lively as others (for example the
Linux gaming one) it pointed out an
new project called Iceball:
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| Pre-alpha Iceball screenshot |
Seemingly made by people not happy with the recent commercialization of
Ace of Spades, it's an all FOSS remake, those early development you can follow
here (or on their
Github page).
Now maybe the graphics are lacking on purpose (see disclaimer above), but I couldn't help to think: why for f***'s sake did they have to reinvent the wheel with their own engine instead of using for example
Terasology:
Or
Minetest, or the
Ardorcraft API for that matter???
Ahh well, at least it made me aware that
Terasology is still very much under development, and with its focus on DungeonKeeper & Dwarf-Fortress elements, it might actually become a game I would play (and doesn't make my eyes bleed :p ).
Speaking of which... the guy behind AgentKeeper released
yet another nice video and graphics are constantly further improved as seen
here.
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Admin on Thứ Tư, 4 tháng 7, 2012
Linus Torvalds not only showed his annoyance with Nvidia but also his love towards open source games in a
recent talk (goto 58m20s).
ctdabomb, an active community member, converted and license-clarified the
Art Museum SuperTuxKart racing track over the time span of about one and a half months, after asking the community for support.
SuperTux, a cute platformer, needs
help finishing an animated owl sprite. To the left, you can see the current placeholder graphics.
FLARE, a hack'n'slash RPG engine and game,
requested translations via email, pull request or forum post.
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Admin on Thứ Năm, 3 tháng 5, 2012
YAMC? Yet another
Minecraft clone??? Well
Terasology (previously called "Moving Blocks") sure looks like one:
But besides looking like a pretty good YAMC, it actually promises to deviate from the boring Minecraft routine and mentions the pretty well liked games
Dwarf Fortress and
Dungeon Keeper as inspirations for its planned game-play :)
Code is under the Apache license, however the current pixel textures are non-free. But if this takes off, those should be relatively easy to replace with really free ones ;)
Oh and you can run it
via Java directly from your browser (I had a black void as a world under Linux though... so your mileage might vary also).
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Người đăng:
Admin on Thứ Tư, 7 tháng 3, 2012
image: Unknown Horizon's multiplayer menu
There have been six updates on
Unknown Horizon's blog this year alone and their latest is an
invitation to a multiplayer gaming session.
Saturday, March 10, 16:00 GMT (
convert to your time zone)
You will have to get and compile the development builds for Linux, Mac OS X or Windows but the guidelines are extensive and you can get real-time support via IRC, so don't let that intimidate you. :)
images: showing off Unknown Horizon's multiplayer chat
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Admin on Thứ Ba, 13 tháng 12, 2011
Hello, I am one of the OpenDungeons (OD) developers and I wrote this blog post for FreeGamer.
I bet you're all very excited about whats been going on lately, and I can assure you that a lot of stuff have been made for OD. We have new music for you to enjoy while annihilating your foes, we've got new concept art for the Human and Undead faction, a new forge and a completely new tile set. We have also begun working on the AI and a XML specification for creature stats.
Music and trailer
New concept art
We have also received some very nice concept art from the OpenGameArt competition for the Undead faction we got art for these creepy characters:
and for the Human faction we got art for these noble folks:
Code updates
Of changes to the code and features we have begun implementing a basic AI and making a XML specification for creature definitions, which should make life a lot easier for artists which want to try out their new model in game and for balancing the stats of each creature.
New tile set and forge
We also have new tile set made by Skorpio (although it is not in the game yet):
Finally we also have a new forge to make devilish traps and impenetrable doors :)
Current tasks, problems and needed help
A new release is planned once a bug that is crashing the game is fixed. We are also looking for more people/help for the project, especially when it comes to coding. You can see more details about the crasher bug and what skills we need from new people here in this blog post.
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Admin on Thứ Hai, 14 tháng 11, 2011
Unknown Horizons 2011.3 is out! Features are:
- Complete settlement AI (details here)
- Combat and diplomacy system
- Increase in performance (partially thanks to FIFE)
- Support for internationalized voices (right now available: de, en, fr)
- Nine new buildings, one new ship (here are some)
- New statistic widgets
- Usability and interface improvements (for example the in-game menu)
- New maps and a parameters-based map generator
The original announcement is
here and some more details about the new features
here.
Development is active and they are on the lookout for people to help out or even join:
- 2D/3D/Animation artists can find some tasks here
- Naval public domain painting lovers can help by finding some background art
- Interested in mechanics/story? Share your ideas for catastrophes!
- Interesting screenshots and videos should be posted here
- Feedback is needed for this release. It can be shared on the forums or IRC room.
Translators, sound artists, programmers, game designers, writers and voice artists can also help. The
get involved page will let you know how to get started.
Pioneer and settler buildings
Shooting pirates
Translucent environment
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Người đăng:
Admin on Chủ Nhật, 11 tháng 9, 2011
Unknown Horizons Player Scores...
gscai of the real-time colony building simulation
Unknown horizons wrote a short player-view summary of
how the game's artificial intelligence works.
libtcod's project browser filter
libtcod, an advanced toolkit for roguelikes now has an
online browser for projects using it that allows to apply filters.
Tactical battle in Hale
I stumbled over
Hale, an RPG described as having "deep tactical combat system and storyline".
The project seems to use freely licensed assets, which is a great. I hope that the GUI will receive a makeover (using a pastel background color and killing the 1995'ish 3d button/border look does
wonders).
Example sound visualization at Freesound 2.0
Freesound went 2.0! CC-BY and CC0 as license options! (Unfortunately CC-BY-NC as well). Sampling+ remains for legacy sounds where authors have not switched to a modern license. Read the
announcement here.
Six-legged vehicle in Xonotic
Xonotic 0.5 brings new maps, vehicles and multi-language support. Many more details can be found in their
annoucnement post.
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Người đăng:
Admin on Thứ Hai, 22 tháng 8, 2011
OpenPatrician is a not-yet-playable free implementation in Java of Ascaron's classic The Patrician and The Patrician 2. There are some assets but unfortunately the project's default license is a noncommercial one.
OpenMW is moving forward: new blog look, renderer is being refractored, inventory being implemented, record saving too.
Alex the Allegator was
part-ported to HTML5 using the
melonJS library. I'm #9 on the high score at time of post! :D
DusteD, maker of Wizznic! is
not dead.
Blendswap now has a slim
set of rules for contributors and texture licenses are annoying.
Bandit Racer is a car racing and combat game in HTML5, built with
GameJS. Comes with track editor and pretty UI. An earlier version

multiplayer mode, which will probably come back sooner or later
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