Do I need to spell it out? Press that like button if you can! :)
Source: Announcement on the FreeGameDev forums
Home » Posts filed under mode-singleplayer
Người đăng: Admin on Chủ Nhật, 22 tháng 9, 2013
Người đăng: Admin on Thứ Ba, 17 tháng 9, 2013
Người đăng: Admin on Thứ Ba, 9 tháng 7, 2013
Người đăng: Admin on Thứ Năm, 13 tháng 6, 2013
hg clone https://bitbucket.org/featheredmelody/lost-sky-project-public
cd lost-sky-project-public/Story\ of\ a\ Lost\ Sky/
chmod +x srpg.py
./srpg.py
Story of a Lost Sky is a Turn Based Strategy RPG with gameplay that is similar to Fire Emblem. Units are placed on a tile map and each side takes turns moving and attacking. Outside the battle map, the player is able to customize their characters and equip new spells and traits.This project was discovered by seeing a link banner on Valyria Tear's blog. Yay networking!
Người đăng: Admin on Thứ Năm, 23 tháng 5, 2013
Người đăng: Admin on Thứ Ba, 16 tháng 4, 2013
Người đăng: Admin on Thứ Ba, 9 tháng 4, 2013
Tap matches of three or more blocks to slice them with your katana. The more blocks you can slice in one go, the more time you gain on the clock. Special blocks eliminate whole rows of blocks but don't give you any extra time, so use them wisely.Links:
Người đăng: Admin on Thứ Hai, 8 tháng 4, 2013
At its core, this game is a mashup. 2x0ng's design is a nonlinear combination of several different late 70s/early 80s home video games, combining related aspects of each into something new. In 2x0ng, you move a guy around the screen and shoot at enemies in all directions, as in Berzerk. The ball you throw ricochets and comes back to you, like in Tron Deadly Discs. You break colored bricks with the ball, like in Breakout. You transfer colors from one place to another in order to complete the level, similar to Revenge Of The Beefsteak Tomatoes.
To reach the next level, you must successively unlock new areas by opening color-coded gates in the correct order. The levels are procedurally generated, so the game experience is different each time. Later levels are much larger than the screen, and feature substantially more moving/colliding objects than would have been possible in a real home video game from that era.
Người đăng: Admin on Thứ Ba, 12 tháng 3, 2013
Người đăng: Admin on Thứ Tư, 6 tháng 3, 2013
Features:
- Classic point-n-click style RPG, with dungeons to explore, enemies to fight, NPCs to talk to, sub-quests to complete, scenery to interact with, weapons, treasure and other items to find.
- Also supports Rogue-like keyboard controls.
- Multiple quests (currently three, more will be added as development progresses!)
- Choice of starting characters (currently Barbarian, Elf, Halfling, Ranger, Warrior).
- Start straight into the action - none of this "For your first quest, please find your next door neighbour's pet cat".
- Vector-based world rather than tile-based - so items/scenery can be placed in any position, or aligned in any direction.
- 2D animated graphics, with zoom in/out, and lighting effects.
- Completely free and Open Source - no ads, unlike many free Android apps.
- User interface optimised to work with mouse, keyboard and/or touchscreen.
- Cross-platform - available for Windows, Linux, Nokia Symbian and Android devices.
Người đăng: Admin on Chủ Nhật, 3 tháng 3, 2013
So go and kick some alien butt ;)
- Very much improved, non-cheating AI. Sometimes experienced 4X players loose.
- Many GUI enhancements and shortcuts.
- Galactopedia expanded with game mechanics articles and many cross-links.
- Batch production of ships now possible.
- Improved sitrep notifications
- Reworked stealth and detection
- Almost everything has been enhanced, reworked, and better balanced.
Người đăng: Admin on Thứ Ba, 26 tháng 2, 2013
Người đăng: Admin on Thứ Hai, 25 tháng 2, 2013
Me: Hello. I have one question regarding Dagon. You already stated it's going to be free and open source, but exactly under which software license are you going to release it?“MPL” referring of course to the Mozilla Public License, which despite not being a strong copyleft license, it is both Free Software and GPL compatible. So perhaps Dagon can motivate a new generation of graphic adventure lovers to innovate upon the work started by Asylum. We can only hope future Kickstarter projects and indie developers adopt a similar perspective on Open-Source development.
Agustin Cordes: Hi! We're currently using CDDL but I'm expecting to re-license with the more popular MPL 2.0 very soon. Cheers!
Me: Fair enough. Do I have your permission to quote this conversation in a news blog about Free Software gaming?
Agustin Cordes: Absolutely! :)
Người đăng: Admin on Thứ Bảy, 23 tháng 2, 2013
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| SNiS Engineering screen |
So this game (when it becomes a game) is very much inspired by Artemis Spaceship Bridge Simulator
See: artemis.eochu.com The idea is you have a game which is played much as the actors in the Star Trek TV series played their roles on the bridge of the Starship Enterprise. There are a number of "stations": Navigation, Weapons, Science, Communications, etc. and each player assumes that role. Each station has it's own laptop or other computer which communicates via network to a central server which simulates the game universe. So it's kind of a cooperative multiplayer network game... No reason not to have multiple teams in multiple starships inhabiting the same server/universe either cooperating or doing battle.
Mine is different than Artemis Spaceship Bridge Simulator in that it is:
GPL'ed.
Linux/gtk
Probably uglier (lol).
Probably more scalable (yay vector graphics.)
Not even close to finished.
Người đăng: Admin on Thứ Tư, 30 tháng 1, 2013
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| Pre-alpha Iceball screenshot |
Người đăng: Admin on Thứ Bảy, 26 tháng 1, 2013
Người đăng: Admin on Thứ Ba, 15 tháng 1, 2013
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| Stunt Rally 1.9 |
Người đăng: Admin on Thứ Ba, 1 tháng 1, 2013
Người đăng: Admin on Thứ Hai, 3 tháng 12, 2012

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