Hiển thị các bài đăng có nhãn linwarrior3d. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn linwarrior3d. Hiển thị tất cả bài đăng

LinWarrior 3D September news 2012

Người đăng: Admin on Thứ Sáu, 28 tháng 9, 2012


A word from the developer of LinWarrior 3D:

In the past weeks I've been working on some of the last changes to clean up the guts inside the mech class by moving everything to components and systems.
That includes a component for sounds that should eventually enable foot steps.
Of course some special cases still remain for later cleanup (like the jump jet light).
Some possible experiment-branch directions I see now are these:
  • Persistence (savegames dude) using sqlite
  • Reworking the Input to have events consumed by systems/components (or passing abstractions of SDL events).
  • Some relaxing modeling work and integration of some more models
  • Extending Physics to support tracked and wheeled vehicles - just talking about slanting on sloped ground by having 4 particles for wheels.
Multithreading would be possible, and easy with the system/component approach now but it isn't a top priority I think.
Easy because the execution model is working in phases, one sub-system at a time with no immediate communication between subsystems.
- hc on the forums
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LinWarrior r19+

Người đăng: Admin on Chủ Nhật, 7 tháng 8, 2011


I tested and recorded the latest LinWarrior git revision (a few changes since release19). Some of the new features in r19 and after include:
  • Atmospheric daytime setting

  • New units (Flopsy, Scorpion and Tank)

  • Cockpit frame in first-person view

  • Trees, trees, trees


The LinWarrior engine is still being developed, for example mechs are still hardcoded rather than configured in textfiles right now.

PS: A video of actual gameplay, rather than just testing the controls. Unfortunately no sound but 1920x1200 resolution...

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Some random news from our forums etc

Người đăng: Admin on Chủ Nhật, 3 tháng 7, 2011

Yes, big summer hole here in FG... luckily we get at least some guest posts from Bart (aka the OpenGameArt founder).

So, maybe today we just make a small summery of recent news that popped up in our Freegamedev forums (boring for the forum regulars I know :p ):

First of all (as we mention that project way to little), find a release candidate of the latest SuperTuxKart version in this thread.

In our showcase forum you can also find a nice (but low-fi) turn based strategy game called Strategic Initiative, which is made by the same guy who was also behind the classic Empire (well I didn't know it before ;) ). Also don't miss the updates on The Legend of Edgar.

Back in the section of out hosted projects, the user Skorpio has been showcasing some nice Mechs for Linwarrior3D lately, which are now being integrated into the game:



At the Red Eclipse forums an interesting collaboration project to make a mod loosely based on Team Fortress (classic?) recently showed up, with the user John_III making a lot of progress on the first map (and a very recent small WIP by me too ;) ):



Oh and the work that is currently done to redesign the look of OpenDungeons as seen in this thread, is looking rather fantastic too.

In other words, don't miss the action in our forums (and on the FG planet), during this time of little blog updates ;)
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