Hiển thị các bài đăng có nhãn opengoo. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn opengoo. Hiển thị tất cả bài đăng

OpenGOO and Using Inkscape or Blender for Editing Maps/Levels

Người đăng: Admin on Thứ Tư, 23 tháng 5, 2012

Building bridges in OpenGOO


You may remember that in the first Humble Indie Bundle, World of Goo was not open-sourced. Well, there is an active open source clone called OpenGOO being developed. It uses OpenGL, Box2D and is GPLv3-licensed.

Basic layers of level creation in OpenGOO
A Shotgun Debugger level viewed in Inkscape
There are instructions available for creating levels. Inkscape is used for that purpose, just like in Shotgun Debugger! A method I would love to see being widely used in games that allow for user-generated content in general.

SuperTuxKart level editor (hint: it's Blender!)
Speaking of not-re-inventing-wheels: the team behind SuperTuxKart recently posted an article about using Blender as a level editor, rather than writing and maintaining an own content creation tool, which I highly recommend to all developers of 3D games with 'traditional' engines.
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