OpenMW 0.17.0: Changes and Freedom(!?)

Người đăng: Admin on Thứ Ba, 28 tháng 8, 2012



The OpenMW engine re-implementation for proprietary RPG classic Morrowind brings fixes, a pause menu, camera modes and proper player control, potion usage, drain/fortify dynamic stats/attributes magic effects and other changes in release 0.17.0.


Work has also begun on an Editor and The Example Suite.

A Free-as-in-Freedom OpenMW game?

The Example Suite is going to be a small standalone game that does not contain any Bethesda owned art assets. Therefore, even those who do not own Morrowind will be able to play with OpenMW and test it.

The project uses the "Release early and often" mantra and so hopefully we will have an early build available for download soon.

If you can help with; skills in animating, music, sounds, modeling or are an experience modder please visit The Example Suite forum.

An editor for OpenMW!

The OpenMW Editor is necessary in order to implement the post 1.0 features that the original Morrowind engine isn't capable of. It's currently a one man project and he could use some help. Visit the OpenMW Editor forum.

Additional links:





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Unvanquished development news

Người đăng: Admin on Thứ Hai, 20 tháng 8, 2012

I have to apologize for the recent lack in FG updates, but at least *I* have a good excuse as first my Internet broke down, and now I am preparing to relocate to another continent (extra points for guessing which in the comments ;) ).

Anyways... it seems like there is now a "winner" out of the total breakdown and split-up of the efforts to revitalize Tremulous earlier this year. I will not go into details, but I can assure you it was not pretty, and I decided to skip any news coverage on it until the dust had settled.
I hope this is now the case, and for now it seems only one of the projects really shows some progress... that is unless the other is not working in stealth mode.

Lets see... at least Unvanquished is actually releasing alphas of their game, so I am leaning toward them when it comes to which will actually become a nice, playable game soon.

You can follow development quite well on one of the team-member's blog here. In the most recent post, some nice screenshots surfaced, and both their new modeling, GUI and animation work seems quite nice too.

Unvanquished: Human base preparing for an attack

Anyways, check out the other cool news from them, and maybe try one of their recent alphas... however don't expect a fully refurbished Tremulous yet.
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Also out of Beta: Annex:CTW Release 3

Người đăng: Admin on Thứ Bảy, 11 tháng 8, 2012

We are a bit late to the party (partially due to my current German Telekom induced Internet abstinence at home :( ), but last month the first stable release of Annex: Conquer the World was released.




For those out of the loop: Annex is a so called total conversion mod (albeit standalone) of Megaglest. You can read up on its development and the latest news in their forum post on the MG forums.
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Flight of the Maxima 0.4 (Lin/Win Roguelike/RPG)

Người đăng: Admin on Thứ Hai, 6 tháng 8, 2012


Image: A kitchen in TFM

The Flight of the Maxima (TFM) is an unlikely fusion of Sci-fi, dark comedy and medieval Christianity.

It is a free roaming roleplaying computer game where you can explore vast lands, talk to an extremely diverse amount of people, and do a lot of crazy things that certainly sounded like a good idea at the time.

There's also a central story element that begins with you suddenly finding yourself a long way from home and dealing with… well let's not spoil things just yet.

The game can run on Linux and Windows, is intended to run on Mac (untested as of late), and both the games code and it's assets are Open Source (BSD), which means you can modify and redistribute the game nearly any way you want.

The game compiles fine for example on Arch Linux 64bit (with these hints). One license problem is the use of non-free FMOD but if I understand correctly, that dependency is optional.

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War§ow 1.0 released

Người đăng: Admin on Chủ Nhật, 29 tháng 7, 2012

Yesterday the long awaited version 0.7  1.0 was released and thus after 7 years of development War§ow has gone out of beta.

For those out of the loop, here is a short description of it by the developers:
Warsow is a fast paced, deathmatch game. It has your classic things like bunny hopping, rocket jumping, and general mayhem. There's many game modes, including, Bomb & Defuse, CTF, Instagib, and the classic 1v1 Duel.
You can see the full changelog (including many nice screenshots) here, and if you want to give it a try, head over to their download page.

They also made a nice release trailer:



For those wondering, there is some discussion here with War§ow developers trying to justify their decision to keep the art assets non-free and why there isn't a open source-code repository.
Personally I am not convinced, but at least they release their engine code and promise to keep the overall game always freeware...

However besides that, it's a fun FPS! So try some crazy parcour-like moves yourself ;)
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FLAT: Innovative Allegro-made 7DFPS+ is Open Source

Người đăng: Admin on Thứ Sáu, 27 tháng 7, 2012

image: lethal battle scene in FLAT

FLAT combines ice skating and shooting in an atmospheric ice scenario.

I haven't been able to progress too far but exploring the movement has been interesting alone.

If you feel like getting dirty with Allegro 5, there are many enhancement tickets open.


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Four persons behind FLARE RPG development

Người đăng: Admin on Thứ Sáu, 13 tháng 7, 2012

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